atom feed26 messages in org.blender.bf-committersRe: [Bf-committers] Current state of ...
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Daniel StokesApr 21, 2016 3:07 pm 
Paweł ŁyczkowskiApr 21, 2016 3:28 pm 
Daniel StokesApr 21, 2016 4:49 pm 
Jacob MerrillApr 21, 2016 8:40 pm 
Ton RoosendaalApr 22, 2016 1:50 am 
Fabien DevauxApr 22, 2016 3:00 am 
Doeke WartenaApr 22, 2016 4:08 am 
Owen Hogarth IIApr 22, 2016 4:49 am 
Rain GloomApr 22, 2016 5:34 am 
Duaret Ramos SapoApr 22, 2016 5:37 am 
homacApr 22, 2016 1:39 pm 
KnappApr 22, 2016 3:08 pm 
Fabien DevauxApr 23, 2016 3:16 am 
hewi jupamaApr 28, 2016 4:59 am 
Ton RoosendaalApr 28, 2016 5:13 am 
Ton RoosendaalApr 28, 2016 5:17 am 
blubee blubeemeApr 28, 2016 5:19 am 
Doeke WartenaApr 28, 2016 6:38 am 
IchthyostegaApr 28, 2016 9:04 am 
TARDIS MakerApr 28, 2016 9:11 am 
José RicarteApr 28, 2016 10:13 am 
Harley AchesonApr 28, 2016 10:41 am 
Dahlia TrimbleApr 28, 2016 11:38 am 
IchthyostegaApr 28, 2016 5:55 pm 
IchthyostegaApr 28, 2016 5:58 pm 
KnappMay 6, 2016 7:49 am 
Subject:Re: [Bf-committers] Current state of Blender's user experience
From:José Ricarte (rica@aixalanca.com)
Date:Apr 28, 2016 10:13:10 am
List:org.blender.bf-committers

I know Blender since 2002, and it always surprised me. Blender have polyvalent, effective and powerful tools. I would say that blender is like Aikido, minimum action : maximum results.

There are trends that follow the standards and conventions and there are others that create the standards, I think Blender is one of them.

You can see how it works Presto (Pixar) and it isn't very convencinonal...

(sorry my english)