atom feed26 messages in [Bf-committers] Current state of ...
FromSent OnAttachments
Daniel StokesApr 21, 2016 3:07 pm 
Paweł ŁyczkowskiApr 21, 2016 3:28 pm 
Daniel StokesApr 21, 2016 4:49 pm 
Jacob MerrillApr 21, 2016 8:40 pm 
Ton RoosendaalApr 22, 2016 1:50 am 
Fabien DevauxApr 22, 2016 3:00 am 
Doeke WartenaApr 22, 2016 4:08 am 
Owen Hogarth IIApr 22, 2016 4:49 am 
Rain GloomApr 22, 2016 5:34 am 
Duaret Ramos SapoApr 22, 2016 5:37 am 
homacApr 22, 2016 1:39 pm 
KnappApr 22, 2016 3:08 pm 
Fabien DevauxApr 23, 2016 3:16 am 
hewi jupamaApr 28, 2016 4:59 am 
Ton RoosendaalApr 28, 2016 5:13 am 
Ton RoosendaalApr 28, 2016 5:17 am 
blubee blubeemeApr 28, 2016 5:19 am 
Doeke WartenaApr 28, 2016 6:38 am 
IchthyostegaApr 28, 2016 9:04 am 
TARDIS MakerApr 28, 2016 9:11 am 
José RicarteApr 28, 2016 10:13 am 
Harley AchesonApr 28, 2016 10:41 am 
Dahlia TrimbleApr 28, 2016 11:38 am 
IchthyostegaApr 28, 2016 5:55 pm 
IchthyostegaApr 28, 2016 5:58 pm 
KnappMay 6, 2016 7:49 am 
Subject:Re: [Bf-committers] Current state of Blender's user experience
From:Fabien Devaux (
Date:Apr 22, 2016 3:00:31 am

Hi, the trick with blender is: the more you know it, the more it fits you,

like Vim or Emacs, there is some arch learning curve at the beginning (unlike Maya) but it definitely worth it. I follow blender since my youth, and I think this is the best OpenSource as an example I can give to anyone, along with Linux. There is for sure things to be more "unified" etc... but it's improving always and always, the blender way. I like it being different than others if not what's the point about having multiple 3D software ? I think two levels of interface could be done with current system, one very easy for people to get familiar with (mostly icon & menu based) and one "full" version (the current one) with less boilerplate on screen.... what do you think about it ?


Le ven. 22 avr. 2016 à 10:50, Ton Roosendaal <> a écrit :

Hi Daniel,

Blender always had a share of haters and negative feedback since the early days.

The most avid haters are typically the unemployed freeloaders, self proclaimed professionals (the "I used every 3d program out there in the past 20 years" people) and other people who never paid a dime for Maya or Max. There's also still a fair bit of contempt for anything free/open source software in many (also professional) circles.

The positive side is very impressive too. For example, you can find Blender recommended on the Pixar website, and Nimble Collective (former Dreamworks animators) invests heavily in promoting and supporting Blender:

Given the fact we make Blender in an open project for less than 1% of the budget Autodesk spends on Maya or Max alone is something we can only be incredibly proud of. We can always do better (as Piotr points out) but I would suggest to keep a relaxed and healthy mind - not waste time to please the haters, but to keep supporting our existing and growing user base and to closely work with the top talents out there who want to be positively involved.


On 22 Apr 2016, at 00:07, Daniel Stokes <> wrote:


I recently came across this thread on the gamedev sub Reddit:

In that thread are several unfavorable opinions about Blender, mostly about its UI/UX. I thought we had moved past the opinion of Blender's UI being terrible during the 2.5 time frame, so I was a bit surprised to see several complaints about it. Unfortunately, there are not a lot of specific complaints other than "it is not the same as Maya/Max".

I was curious what others on this mailing list thought about the current state of Blender's user experience, if something should be done to improve it, and what could be done to improve it.