|Daniel Stokes||Apr 21, 2016 3:07 pm|
|Paweł Łyczkowski||Apr 21, 2016 3:28 pm|
|Daniel Stokes||Apr 21, 2016 4:49 pm|
|Jacob Merrill||Apr 21, 2016 8:40 pm|
|Ton Roosendaal||Apr 22, 2016 1:50 am|
|Fabien Devaux||Apr 22, 2016 3:00 am|
|Doeke Wartena||Apr 22, 2016 4:08 am|
|Owen Hogarth II||Apr 22, 2016 4:49 am|
|Rain Gloom||Apr 22, 2016 5:34 am|
|Duaret Ramos Sapo||Apr 22, 2016 5:37 am|
|homac||Apr 22, 2016 1:39 pm|
|Knapp||Apr 22, 2016 3:08 pm|
|Fabien Devaux||Apr 23, 2016 3:16 am|
|hewi jupama||Apr 28, 2016 4:59 am|
|Ton Roosendaal||Apr 28, 2016 5:13 am|
|Ton Roosendaal||Apr 28, 2016 5:17 am|
|blubee blubeeme||Apr 28, 2016 5:19 am|
|Doeke Wartena||Apr 28, 2016 6:38 am|
|Ichthyostega||Apr 28, 2016 9:04 am|
|TARDIS Maker||Apr 28, 2016 9:11 am|
|José Ricarte||Apr 28, 2016 10:13 am|
|Harley Acheson||Apr 28, 2016 10:41 am|
|Dahlia Trimble||Apr 28, 2016 11:38 am|
|Ichthyostega||Apr 28, 2016 5:55 pm|
|Ichthyostega||Apr 28, 2016 5:58 pm|
|Knapp||May 6, 2016 7:49 am|
|Subject:||Re: [Bf-committers] Current state of Blender's user experience|
|From:||Rain Gloom (rain...@gmail.com)|
|Date:||Apr 22, 2016 5:34:33 am|
I just want to add that once you discover you can create custom layouts, it's pretty easy to navigate. If you try to cram everything on one screen, you are just shooting yourself in the foot. I just wish there was a way to quickly jump to any layout by its name or a numeric ID, like the space menu search or layer switching with numeric keys, but I'm pretty sure those can be implemented as a small Python add-on.
On Fri, Apr 22, 2016 at 1:49 PM, Owen Hogarth II <gure...@gmail.com> wrote:
I'd also like to chime in on the icon heavy ui, I think it would probably be more trouble than it's worth. Blender is like vim and I use both vim and blender, but I agree with Fabien.
The main disadvantage I see with icon heavy software is the issue I deal with a lot right now. hDPI support is pretty terrible for most software on linux. Blender is one exception with the ui scaling things just works worlds better than most other software that I use on linux.
On Fri, Apr 22, 2016 at 7:08 PM, Doeke Wartena <doek...@gmail.com> wrote:
I really like blender is not Icon heavy. For me the worst interfaces are the icon heavy ones. The the add on for pie menu makes blender UI even more great. The thing I dislike the most about blender UI is that it is a bit scroll heavy. But that is the least of my worries.
2016-04-22 12:00 GMT+02:00 Fabien Devaux <fde...@gmail.com>:
Hi, the trick with blender is: the more you know it, the more it fits you, like Vim or Emacs, there is some arch learning curve at the beginning (unlike Maya) but it definitely worth it. I follow blender since my youth, and I think this is the best
an example I can give to anyone, along with Linux. There is for sure things to be more "unified" etc... but it's improving always and always, the blender way. I like it being different than others if not what's the point about having multiple 3D software ? I think two levels of interface could be done with current system, one very easy for people to get familiar with (mostly icon & menu based) and one "full" version (the current one) with less boilerplate on screen.... what do you think about it ?
Le ven. 22 avr. 2016 à 10:50, Ton Roosendaal <to...@blender.org> a écrit :
Blender always had a share of haters and negative feedback since the early days.
The most avid haters are typically the unemployed freeloaders, self proclaimed professionals (the "I used every 3d program out there in the past 20 years" people) and other people who never paid a dime for
Max. There's also still a fair bit of contempt for anything free/open source software in many (also professional) circles.
The positive side is very impressive too. For example, you can find Blender recommended on the Pixar website, and Nimble Collective (former Dreamworks animators) invests heavily in promoting and supporting Blender: http://www.nimblecollective.com/
Given the fact we make Blender in an open project for less than 1% of the budget Autodesk spends on Maya or Max alone is something we can only be incredibly proud of. We can always do better (as Piotr points out)
would suggest to keep a relaxed and healthy mind - not waste time to please the haters, but to keep supporting our existing and growing user base and to closely work with the top talents out there who want to be positively involved.
-------------------------------------------------------- Ton Roosendaal - to...@blender.org - www.blender.org Chairman Blender Foundation, Producer Blender Institute/Studio Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 22 Apr 2016, at 00:07, Daniel Stokes <kupo...@gmail.com> wrote:
I recently came across this thread on the gamedev sub Reddit:
In that thread are several unfavorable opinions about Blender,
its UI/UX. I thought we had moved past the opinion of Blender's UI being terrible during the 2.5 time frame, so I was a bit surprised to see several complaints about it. Unfortunately, there are not a lot of specific complaints other than "it is not the same as Maya/Max".
I was curious what others on this mailing list thought about the current state of Blender's user experience, if something should be done to improve it, and what could be done to improve it.
Regards, Daniel Stokes