atom feed26 messages in [Bf-committers] Current state of ...
FromSent OnAttachments
Daniel StokesApr 21, 2016 3:07 pm 
Paweł ŁyczkowskiApr 21, 2016 3:28 pm 
Daniel StokesApr 21, 2016 4:49 pm 
Jacob MerrillApr 21, 2016 8:40 pm 
Ton RoosendaalApr 22, 2016 1:50 am 
Fabien DevauxApr 22, 2016 3:00 am 
Doeke WartenaApr 22, 2016 4:08 am 
Owen Hogarth IIApr 22, 2016 4:49 am 
Rain GloomApr 22, 2016 5:34 am 
Duaret Ramos SapoApr 22, 2016 5:37 am 
homacApr 22, 2016 1:39 pm 
KnappApr 22, 2016 3:08 pm 
Fabien DevauxApr 23, 2016 3:16 am 
hewi jupamaApr 28, 2016 4:59 am 
Ton RoosendaalApr 28, 2016 5:13 am 
Ton RoosendaalApr 28, 2016 5:17 am 
blubee blubeemeApr 28, 2016 5:19 am 
Doeke WartenaApr 28, 2016 6:38 am 
IchthyostegaApr 28, 2016 9:04 am 
TARDIS MakerApr 28, 2016 9:11 am 
José RicarteApr 28, 2016 10:13 am 
Harley AchesonApr 28, 2016 10:41 am 
Dahlia TrimbleApr 28, 2016 11:38 am 
IchthyostegaApr 28, 2016 5:55 pm 
IchthyostegaApr 28, 2016 5:58 pm 
KnappMay 6, 2016 7:49 am 
Subject:Re: [Bf-committers] Current state of Blender's user experience
From:Fabien Devaux (
Date:Apr 23, 2016 3:16:09 am

I totally agree with Homac on the support & training. It would ease adoption in private companies & so, this is a kind of safety belt/guarantee. I was used to do training on software in my company, you can easily group ~10 ppl and charge them a good amount each... the revenue/investment ratio is very good.

Le sam. 23 avr. 2016 à 00:08, Knapp <> a écrit :

I have been using blender for a long time and something that I see is that it's power and features have grown greatly. This means that what it takes to learn it has also grown greatly. It is a really hard program to learn. On the other hand because of the number of great tutorials and sites to help newbies, it is in many ways way easier to learn and it is much easier these days to make great art after your first 6 months of use. I wish I could have learned what I know now when I started.

The takeaway from this is that the way users support each other is the real key to why Blender is great.

On Fri, Apr 22, 2016 at 10:39 PM, homac <> wrote:

Hi there!

Considering the rating of the reddit replies, lack of customer support (paid) is the most important issue according to them (with 123 points!).

To just summarise:

Blender's Disadvantages Ordered by Rating:

------------------------------------------ 1. No option to have (paid) customer support contracts. 2. UI does not comply to industry quasi standards. 3. Missing or error prone integration with existing tools. 4. No (official) training at acceptable quality level.

I think (1) and (4) could actually provide additional funding. (2) is obviously the main reason why newbies get frustrated and leave Blender. People start learning key bindings and procedures, *after* they have decided to use a software.

Regards Holger

On 22.04.2016 00:07, Daniel Stokes wrote:


I recently came across this thread on the gamedev sub Reddit:

In that thread are several unfavorable opinions about Blender, mostly about its UI/UX. I thought we had moved past the opinion of Blender's UI being terrible during the 2.5 time frame, so I was a bit surprised to see several complaints about it. Unfortunately, there are not a lot of specific complaints other than "it is not the same as Maya/Max".

I was curious what others on this mailing list thought about the current state of Blender's user experience, if something should be done to improve it, and what could be done to improve it.